Kojima Productions marked its 10th anniversary with Beyond the Strand on September 23rd in Tokyo, a two-hour celebration that mixed developer panel talks with news about future projects and one notable real-world collaboration. Hosted at TOHO Cinemas Roppongi Hills and streamed globally in English via IGN, the event offered a concentrated look at where Hideo Kojima’s studio is heading next.

The biggest reveals

Physint shows its first poster and confirms initial cast
Kojima’s long-teased “tactical espionage action” project, Physint, received its first official key art along with an early cast roll call: Don Lee (Ma Dong-seok), Charlee Fraser, and Minami Hamabe. Kojima reiterated that development is still early, with the title presented as a hybrid of cinema and game, and no release window yet.

OD appears with fresh footage
The studio shared a new look at OD, its experimental horror project first announced in 2023. The segment served as a tone-setting teaser rather than a full gameplay reveal, continuing the project’s mysteries while confirming it remains the next title on Kojima Productions’ runway.

A real-world “strand” with Niantic Spatial
In the most unexpected announcement, Kojima Productions revealed a partnership with Niantic Spatial for an augmented-reality project that aims to translate Kojima’s connection-focused design ethos into the physical world. A short concept piece framed it as a walking experience that blends digital interactions with real environments.

A creators’ panel about the next decade
Beyond news drops, the event featured a stage conversation hosted by Geoff Keighley with George Miller, Guillermo del Toro, and Mamoru Oshii, reflecting on technology, authorship, and how storytelling might evolve over the coming decade. The full archive is available to rewatch.

Kojima Productions used its anniversary to set expectations. Physint is real, ambitious, and early. OD is still the next up, and it remains proudly strange. The Niantic Spatial collaboration signals a studio that wants to experiment outside the TV or monitor frame, aligning with Kojima’s long-running interest in games that create human “connections.” Taken together, the showcase charted a path that is patient on release timing but clear in creative intent.